I love writing HTML, CSS and JS in service of fun, attractive and intuitive web experiences. I'm at my best when applying a mix of creative and technical skills to solve challenging problems with a small, focused team.
Those I've worked with say I'm great at giving feedback and my secret power is filing tons of QA issues in a single, devastating swoop.
A web-based code editor for learners & educators alike.
A fun learning tool that has helped over 700,000 people brush up on CSS selectors.
A fast-paced browser game with gamepad support. Uses an open-source 2D physics engine to power DOM-based visuals.
Web-based interactive slideshow builder and player for use in venues and on TV.
A web-based 2D art program for make low-poly style SVG illustrations.
I joined ActiveState to help build the ActiveState Platform, which turns ActiveState's core business of building custom language distributions into a self-serve offering that can reach a much wider audience. I've been involved in the design, planning and implementation of the Platform from day one and perform a wide variety of tasks in my day to day work, like…
As a member of the design team, I was involved in all aspects of the design process, including research, brainstorming, wireframing, prototyping and writing front-end code. I've also assisted with international user research trips and helped coordinate the Web Literacy floor at the 2017 edition of the Mozilla Festival.
Most of my time was focused on building tools that help people be creative on the web. My best work was on the relaunch of Thimble, a web-based code editor. I was responsible for all of Thimble's design and UX and also created many of the starter projects featured on the home page. Like all my work here, Thimble was open-source, and I've helped many contributors from around the world add features and fix bugs. Oh, and I was also first to get all of the support emails.
I helped design, implement and test a wide variety of interfaces in our web-based mobile marketing platform. I was involved with all aspects of our design process, from initial concept sketches to markup and front-end code.
I was also involved in a variety of UX activities, my favorite being user observation sessions where we watched and recorded users attempt to complete common tasks within our platform. We summarized the findings and prioritized those improvements which had the greatest impact for our users.
This was our small start-up focused on allowing developers to add SMS functionality to their websites. I was in charge of everything visual including our branding, business cards, websites and white papers. I also managed our online advertising campaigns and created landing pages to attract new clients.
In my second job, as the sole designer at the company for most of my time there, I was involved in a wide range of activities. My biggest contribution was redesigning the company website and overhauling the UX of the online shopping process. In addition to maintaining and updating all of the web properties, I also designed all other print materials like business cards, letterhead, T-shirts, conference banners and magazine ads.
Before I left, I was also a part of the company's Social Networking Team, leading the design efforts for two (now defunct) Facebook apps…
This was my first real job in the industry and it was a really great place to start. Most of my work focused on creating promotional web pages and microsites that lived within the Future Shop website. I also had a lot of fun creating flash animations to promote the launches of the XBOX 360, Sony PSP and Sirius Satellite Radio. Additionally, I updated the Future Shop homepage with the newest specials on a weekly basis, a role known only as "Banner Duty". Sadly, not much of this work remains.
Completed a Co-op degree, which included two 8-month work terms: the first as a Technical Writer at Future Shop and the second as an English Teacher in Nagoya, Japan.